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1. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Edited by: Trigos Trilobi on 06/08/2008 13:16:07 Originally by: Gabriel Karade Well, the total DPS applied to your target is a function of tracking and range (through target transversal velocity) so in that regard it is very releva...
- by Trigos Trilobi - at 2008.08.06 13:16:00
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2. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Just a few observations after plowing through the thread: Isn't the comparison and the ratios between blaster tracking at optimal vs rail gun tracking at optimal largely irrelevant? I mean, I like numbers as much as the next guy, but does it tell...
- by Trigos Trilobi - at 2008.08.05 10:19:00
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3. Web Buble item - in Test Server Feedback [original thread]
Originally by: Venkul Mul So apparently the reply to any problems is moving as a fleet. Nice game you play, how many hours you spend every day waiting for a fleet? The answer to this particular problem is not trying to force a square...
- by Trigos Trilobi - at 2008.07.04 15:00:00
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4. FW - Make fighting enemy militia count? - in Test Server Feedback [original thread]
Too abusable. Buy a T1 BS for your alt, insure it, blow it up. The margin between insurance payout and shipcost on some ships atm is so ridiculously small that depending on the lp gained for killing the ship, you might actually make profit :P At t...
- by Trigos Trilobi - at 2008.07.04 11:58:00
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5. Web Buble item - in Test Server Feedback [original thread]
Originally by: BOldMan You mean, how nanoroaming suppose to get out? Hmmm .... Best counter to nano is web. If someone camp with warp and buble, people must fight. (It is like old 15km warp) Now, tell me how a BS pas a camp with warp bub...
- by Trigos Trilobi - at 2008.07.04 11:50:00
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6. Simple nano fix - in Test Server Feedback [original thread]
Edited by: Trigos Trilobi on 02/07/2008 09:18:47 Originally by: Meleis Boost Webbers Give them scripts. base line range would stay the same but scripts would allow for a range adjustment at the cost of reduced speed reduction max rang...
- by Trigos Trilobi - at 2008.07.02 09:15:00
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7. FW mission running!!! NEVER AGAIN!! - in Test Server Feedback [original thread]
Originally by: Jakke Logan 4. CCP needs to commit to having a LOT more player input in the future when thinking of game systems like faction warfare. Had we been involved earlier, this expansion could have been brought into game as it nee...
- by Trigos Trilobi - at 2008.06.13 12:27:00
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8. THE ALT KEY - in Test Server Feedback [original thread]
Bring back the functionality but either make the key configurable or make it something else than alt. alt is a crucial key for anyone setting up macros and the old system, where hitting an alt-based macro in wrong place resulted in a horrible lag...
- by Trigos Trilobi - at 2008.04.29 11:15:00
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9. Nano Fix, only 1 of each speed mod allowed -Easy- - in Test Server Feedback [original thread]
Same old, same old. Clueless people trying to nerf nanos because they think their preferred gank/tank bs should be as effective against everything as it is against other bs'. Sure, just simplify the game more, pretty soon we can just sit here on f...
- by Trigos Trilobi - at 2008.04.10 09:44:00
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10. Salvaging rights, once again. - in Test Server Feedback [original thread]
Originally by: Clotaire I have to agree with Garoth here. Most of EVE is based on the concept of risk vs. reward. The risk of losing a ship in the lvl 4 mission is balanced by the reward of the loot, salvage and bounties of the rats. Salva...
- by Trigos Trilobi - at 2008.04.07 12:00:00
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11. The Arazu Issue. - in Test Server Feedback [original thread]
Originally by: Sophie Vherokior Or in the event someone turns on their sensor booster before being dampened?... which is like... always? 1.6 x 0.54 = 0.864 The order doesn't matter, x*y*z = x*z*y. The difference between you and the ...
- by Trigos Trilobi - at 2008.03.20 12:25:00
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12. The nano problem - in Test Server Feedback [original thread]
Originally by: Chi Quan this is not true. you can not reduce transversal on a less agile ship. Try orbitting a still target with max velocity 5km/s ship and then one that mwd's away at 2km/s for example. Now add two ships separated by...
- by Trigos Trilobi - at 2008.03.19 10:06:00
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13. The nano problem - in Test Server Feedback [original thread]
Originally by: Zanquis Your argument seems to be from the perspective of a solo speed tank gank. Unfortunately even is not and neither should it be balanced for 1v1 play as it will simply cause gross problems in group play which is far mo...
- by Trigos Trilobi - at 2008.03.19 08:18:00
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14. The nano problem - in Test Server Feedback [original thread]
Originally by: Zanquis You alredy can wear down any non speed tanking ship, you are hitting them for damage, somthing they are not doing to you. There is a big diffrence between hard to damage and impossible to damage, speed tanking is ac...
- by Trigos Trilobi - at 2008.03.18 22:53:00
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15. The nano problem - in Test Server Feedback [original thread]
Originally by: Zanquis I am ok with Nano ships being elusive and able to strike hard and fast. However when they engage in a fight they should not be able to get away so easy, and they should not be so hard to hit. Yes there should be red...
- by Trigos Trilobi - at 2008.03.18 18:25:00
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16. THE ALT KEY - in Test Server Feedback [original thread]
Well plain alt to toggle stuff that has the potential to lag you for a good while was absolutely moronic choice of a key for anyone who enjoys using keyboard shortcuts for more than just f1, f2, f3. I'll take alt-z over that any day. Also, what ar...
- by Trigos Trilobi - at 2008.03.18 17:57:00
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17. That 249km locking cap - in Test Server Feedback [original thread]
Originally by: Bronson Hughes As long as there is a 249km locking cap, the Rokh and several other Caldari ships cannot live up to their true potential. Does that mean that I think the cap should be removed/changed? Eh, that or something ...
- by Trigos Trilobi - at 2008.02.29 11:28:00
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18. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Edited by: Trigos Trilobi on 19/02/2008 22:48:09 Originally by: Lyria Skydancer Nano needs to die, im sorry. This won't kill nanos though, this will actually make atleast my vaga a lot more interesting and flexible to play. I'd def...
- by Trigos Trilobi - at 2008.02.19 22:48:00
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19. Falloff disruptable, but not boostable? - in Test Server Feedback [original thread]
Originally by: Goumindong It is. I am using the same number you are, you would notice that the other way around the DPS drop from 425's to d180s is 10.7%, not anywhere near 12%[where the upgrade number is 11.9%] as you claimed. So either ...
- by Trigos Trilobi - at 2008.02.19 02:27:00
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20. Falloff disruptable, but not boostable? - in Test Server Feedback [original thread]
Originally by: Goumindong For cruiser sized pulses you are talking 15.714% DPS, 20% optimal range, and 25% falloff For ACs you are talking 11.9% DPS, irrelevant optimal range, 0% falloff Interesting, I can't quite figure out what I'm ...
- by Trigos Trilobi - at 2008.02.19 00:04:00
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